I started modeling thos week. I decided to start with trev.
I want to give Zbrush a go for modeling. So i have decided to model the bodys in maya then modeling the head in zbrush. This way i can get the higher detail i need in the face. Once thr model ia full modelled and sculpted i will import it into Zbrush to do some final detailing and get my norm maps out. From here thw model will go for a final retopology to bring my poly count down. From here the model will go to zbrush for texturing. In the case of Kenny the Kea not Sure yet as he has fur i havent learnt if i need to place a base texture inder the fur.
Time will tell.







