Kennys Head Fun times
I ended up with a body i was happy for Kenny that was closing in on the shape i had in my 2D animatic.
The Face was something I was not looking forward to for the past two weeks i have been modeling the face, unfortunately, my got a bit lost in the process and wasn't really documenting how i did it.
Getting a basic shape model was the first step for kenny i followd how i designed his character turn around by creating a very rounded head. This was what the model was looking like as i started to get frustrated at how you make a beak.
I ended up using a combination of Megan animal anatomy books and a lot of reference images.
The initial heads design had a very low Polycount that i didn't think would work woth the movement and flexability i wanted in the head so i added some more topology while test different face shapes
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