Thursday, August 15, 2019

Kenny In ZBrush

Taking the Kennys Base model into Zbrush.


I am going to be Using Zbrush to add the detailing and feathers to  Kenny.

I chose to use Zbrush to add Kenny's feathers as I will be creating a high poly normal map that I can take into substance painter and place as a displacement map over the base low poly model of Kenny.


The Feathers way i am adding the feathers to Kenny model is i created a feather in zbrush and saved it as a obj then i created a Zbrush brush using that obj and a alpha map i made from a few of the feathers duplicated into a pattern.

I folowed a Tutorial from a Content create and art i like called 3Dex he is an assest creator for games.



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