So if i can put an initial rig in will and Kenny i can have some time to play around with trev.
Will was not much of an issue as his design is very segmented I was able to finish off his weight paint really quickly which was good cause Kenny has issues.
Kenny caused me a range of issues in his weight paint the wings were a really bad idea
Beacuase each feather is its own object i have to weight paint both sides this caused an issue due to me not being able to see the other side of the feathers.
Solution:
For the really weird shoot moff verts like above just hammering those with the hammer weights button made them easily manageable.
I also almost put each feather on its own layer and went through turn off the visibility to the feathers around the one im working on to paint the weight evenly over the whole feather
Looking Good
The finger feathers didnt not like my custom hand skeleton as the last feathers from the second joint wound not line up with the modle making the feather curve like it does. gonna just corrective blend shape this thing
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