Friday, September 13, 2019

Weight Painting Kenny

I spent this week back from the NZGDC trying to speed through getting all my characters finished being weight painted and ready to start animating.  I am also looking at Trev and his design as i am not really happy with it still.

So if i can put an initial rig in will and Kenny i can have some time to play around with trev.


Will was not much of an issue as his design is very segmented I was able to finish off his weight paint really quickly which was good cause Kenny has issues.



Kenny  caused me a range of issues in his weight paint the wings were a really bad idea 

Beacuase each feather is its own object i have to weight paint both sides this caused an issue due to me not being able to see the other side of the feathers. 

Solution:
 For the really weird shoot moff verts like above just hammering those with the hammer weights button made them easily manageable. 
I also almost put each feather on its own layer and went through turn off the visibility to the feathers around the one im working on to paint the weight evenly over the whole feather 

Looking Good 


The finger feathers didnt not like my custom hand skeleton as the last feathers from the second joint wound not line up with the modle making the feather curve like it does. gonna just corrective blend shape this thing 


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