the main part of this was colour correction and adding motion blur.
I used a guazin blur on some of my shot to bluch the background and create focul points.
i used masks with expouse glow effects to get trevs eyes to glow.
the color chase effect/filter was a big help and fun tool i had a shot with a will where his texture didn't load by replacing the white on him with brown it turned him semi brown this was a bit of a failure and i did some smart editing to hide this as much as possible
using blur as an after image/ glow. in the shot where Trev sneaks up on Will the characters have a glow to them this was a test at creating an afterimage to my characters by overlaying the footage blurring the back on and setting a 10 frame delay wasn't a huge success but created a really cool look for the shot.
The Puff of smoke
really proud of this simple trick
By having a shape layer then duplicating it and adding some noise and distortion to the edges over time and inverting the top one you can create a puff of smoke that disappears. will get a more detailed breakdown of this technique out at some point.

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