Monday, October 7, 2019

Setting Up Shot1.

Trev's Transformation Information:

Having an issue with Trevs Model.
When i imported him into the scene He was too big. So i had to scale him and correct my scale on Will so they match each others perspective size and the environments.

Issue/ disadvantages Of Advanced Rig:

The AdvancedAnimationRig Script that i used to build Trevs rig was a huge time saver and has created a very well put together skeleton. I have finally finished waiting and paring everything to the core character. The Rigging system has caused me an issue i have no idea how to solve and i think this just comes from me having a bare bones understanding of the script before using it. The issue is that when i go to set the character to his start pose it re scales him to his original size.
To counteract this issue i have set a key frame at 1 with the  proper size and build pose. my solution is to just copy this where i need it. 
This problem  is a small one and mainly serves as a inconvenience. Yet i feel it sets a good example of why having a understanding of the base functions and functionality of  Maya systems is very useful before just throwing them into your project. I only felt comfortable using the Script in the first place because it had a base understanding of Rigging and felt if there was an issue i encounter i could at least understand whats wrong and how to fix it unlike with a lighting set up. I would never just use a lighting set up.  Even the one Rachel provided helped make for me without understanding what each element does and why it is being used as this is a area i really struggle with. 


Animation



Smoothing and Relaxing wobbly animation using a blendshape:
This is actually something i learnt from an Animation Talk on Better animation Practices.
Using the Relax and smooth tool subtly to help bring down any pinching in your models and blendshaps. This is a big help especially with the big exaggerated emotion as it helps me to keep these looks with in the bounds of what is possible with still looking realistic to a degree.


Creating Set base posed for Trev that i can copy to other frames to get Trev in the general shape or position i want him in to start the scene 

'Getting the Character into position and set up. 
This shot has developed from what i had in my story boards after seeing what it is starting to look like i want to shoot this shot below. I ended up acting this out a few time to get a look that i liked footage to follow.  but i think i can add this shot in with a fad between the Weta popping out as this animation was happening in the background. I think it acts as a good intro to will instead of this object in the background. 


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