Saturday, October 12, 2019

Camera Angles Are my Friend

Camera Angles Are my Friend!!!!

Soooo there are some pretty messed up ways you need to bend trevs skeleton in order for the Biped Frame to Work as a Quadruped.

I need to say a SUPER BIG thank you to Chloe Tapp. I am pretty sure that if I didn't use her advanced rig. The Range of flexibility and movement that I am relying on for his animation would have been a Real Struggle. 

SO The Issue at Hand.

Right Now I have a few Scenes where I need Trev to be a Quadruped. Unfortunately, Trevs Skeleton was based on a human, not a Tuatara to give the more Anthropramorphic look. I thought I had taken this into special consideration with his design. Yet I overlooked or didn't put enough attention into how I was going to move Trev into his design its all well and good to say i want to do Cartoon animation but a lot of the characters in this 2D animation bend their body in completely unrealistic ways.

So How to get around this became my weekend mission. 
Firstly Trev Just can't walk as a Quadraped or at least I cant show it. Side on or people will just see a monstrous mess of a creature. 
I Figured The easiest way would Just be Smart Camera Angles. and For the Most Part, this Works but it really limits my range of motion with Trev soo I needed a fix. 

I found my fix in a really cool place. Over the Weekend I watched Spiderman into the Spider-Verse for "research" and not cause its just one of my absolute favorite 3D movies since Brave. 




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