Ryan Bosch Third Year Project.
Thursday, November 7, 2019
MY End of Year and Advanced animation reviews plus think and create nightmare
END OF Year Presentation:
This was a bit of a mess for me. I was very tired having only had 5 hours of sleep the night before and having come down with a cold I was feeling super going into the presentation.
I did feel i delivered my presentation quite well as I cover most of the key points I wanted to.
I didn't cough too much. This was a big plus as i thought this would really distract me from my content and loose the crowd.
I went way over. I really do have a love for the comedy and characters of my project and i ent off on a big speech about them,. the crowd seemed to be interested as i babbled on but i did go over time which i wish i hadn't as i really really wanted more questions.
Advanced animation presentation
I was alot more clear going into this one i knew my talking point and i tried to focus on key points so i could keep to the time limit i set myself of about 22 min for my presentation leaving me ample time for a question.
Rachel made this plan a success by allowing me to go before lunch i took my time presenting and used lunch as an opportunity to get a social conversation going with my classmates which i could explain some of the theoretical concepts and technical tools i used.
THINK and Create what a nightmare
After finding out 3 hours prior to the event i wasn't being shown in the showcase was a bit hurtful as we though third-year work was prioritized in the showcase.
I tried to go in with a positive outlook even after being told the reason for this was to allow first-year work into the showcase.
pre-event was a mess no one saw my animation as it got lost in the sea of other films on the screens in the exhibition.
The showcase was heartbreaking. Honestly some of the work that was on show was not at the same standard as the third year work and being kicked out for that kinda sucked.
Thursday, October 31, 2019
Compositing
I am almost done with my compositing:
the main part of this was colour correction and adding motion blur.
I used a guazin blur on some of my shot to bluch the background and create focul points.
i used masks with expouse glow effects to get trevs eyes to glow.
the color chase effect/filter was a big help and fun tool i had a shot with a will where his texture didn't load by replacing the white on him with brown it turned him semi brown this was a bit of a failure and i did some smart editing to hide this as much as possible
using blur as an after image/ glow. in the shot where Trev sneaks up on Will the characters have a glow to them this was a test at creating an afterimage to my characters by overlaying the footage blurring the back on and setting a 10 frame delay wasn't a huge success but created a really cool look for the shot.
The Puff of smoke
really proud of this simple trick
By having a shape layer then duplicating it and adding some noise and distortion to the edges over time and inverting the top one you can create a puff of smoke that disappears. will get a more detailed breakdown of this technique out at some point.
the main part of this was colour correction and adding motion blur.
I used a guazin blur on some of my shot to bluch the background and create focul points.
i used masks with expouse glow effects to get trevs eyes to glow.
the color chase effect/filter was a big help and fun tool i had a shot with a will where his texture didn't load by replacing the white on him with brown it turned him semi brown this was a bit of a failure and i did some smart editing to hide this as much as possible
using blur as an after image/ glow. in the shot where Trev sneaks up on Will the characters have a glow to them this was a test at creating an afterimage to my characters by overlaying the footage blurring the back on and setting a 10 frame delay wasn't a huge success but created a really cool look for the shot.
The Puff of smoke
really proud of this simple trick
By having a shape layer then duplicating it and adding some noise and distortion to the edges over time and inverting the top one you can create a puff of smoke that disappears. will get a more detailed breakdown of this technique out at some point.
Monday, October 21, 2019
The RunShot
This was my biggest shot animation-wise and took a lot of referencing and timing to line up the jump properly
I tried animation the two characters separately finish will run and then timing out trevs animation along wills animation
This worked and actually sped up the process as i could animate trev to react to wills animation frame by frame.
making will slide along and flip over trev was the last part to this shot as i added a second animation layer to will for this section.
I tried animation the two characters separately finish will run and then timing out trevs animation along wills animation
This worked and actually sped up the process as i could animate trev to react to wills animation frame by frame.
making will slide along and flip over trev was the last part to this shot as i added a second animation layer to will for this section.
Saturday, October 19, 2019
The Dinner Shot
This shot i was really proud of there were some cool tricks i used to get it to work.
The plants moving aside while the camera zooms in was a lot of fun and made fopr a cool fade form one shot to the next.
For Wills antena i used a latic to bent them forwad as i didnt have a blend shape fopr this and could not be bothered taking the time to make it look good the latic pluc one corrective blend shape saved the day for this shot
The plants moving aside while the camera zooms in was a lot of fun and made fopr a cool fade form one shot to the next.
For Wills antena i used a latic to bent them forwad as i didnt have a blend shape fopr this and could not be bothered taking the time to make it look good the latic pluc one corrective blend shape saved the day for this shot
Tuesday, October 15, 2019
After finishing my first shot i am starting to move quickly through the rest as i dont really have alot of time so i have decided to start living on campus most nights.
With my first shot rachel showed me what colour correction can do so with the second shot i wanted to experiment with what rachel had shown me. i played around with the lighting of this shot to make trev seem more threating.
some of my experimentation
With my first shot rachel showed me what colour correction can do so with the second shot i wanted to experiment with what rachel had shown me. i played around with the lighting of this shot to make trev seem more threating.
some of my experimentation
Sunday, October 13, 2019
Scene 1
I have Finished Shot One :
Key Issues addressed ;
Trevs reaction needed to have a bit more of a pop.
by making his lip drop and then sping up a bit as well as his eyebrows this created a more natural movement and looked a lot cleaner.
Rachel helped me to understand the overreaction then settle into an action pose.
AI Standin : I am Not Sure Why but my AI standins are not rendering there texture in my text renders very annoying.
this was a stupid mistake Megan showed me I had not repeated my textures Whoops.
Key Issues addressed ;
Trevs reaction needed to have a bit more of a pop.
by making his lip drop and then sping up a bit as well as his eyebrows this created a more natural movement and looked a lot cleaner.
Rachel helped me to understand the overreaction then settle into an action pose.
AI Standin : I am Not Sure Why but my AI standins are not rendering there texture in my text renders very annoying.
this was a stupid mistake Megan showed me I had not repeated my textures Whoops.
Saturday, October 12, 2019
Camera Angles Are my Friend
Camera Angles Are my Friend!!!!
Soooo there are some pretty messed up ways you need to bend trevs skeleton in order for the Biped Frame to Work as a Quadruped.
I need to say a SUPER BIG thank you to Chloe Tapp. I am pretty sure that if I didn't use her advanced rig. The Range of flexibility and movement that I am relying on for his animation would have been a Real Struggle.
SO The Issue at Hand.
Right Now I have a few Scenes where I need Trev to be a Quadruped. Unfortunately, Trevs Skeleton was based on a human, not a Tuatara to give the more Anthropramorphic look. I thought I had taken this into special consideration with his design. Yet I overlooked or didn't put enough attention into how I was going to move Trev into his design its all well and good to say i want to do Cartoon animation but a lot of the characters in this 2D animation bend their body in completely unrealistic ways.
So How to get around this became my weekend mission.
Firstly Trev Just can't walk as a Quadraped or at least I cant show it. Side on or people will just see a monstrous mess of a creature.
I Figured The easiest way would Just be Smart Camera Angles. and For the Most Part, this Works but it really limits my range of motion with Trev soo I needed a fix.
I found my fix in a really cool place. Over the Weekend I watched Spiderman into the Spider-Verse for "research" and not cause its just one of my absolute favorite 3D movies since Brave.
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MY End of Year and Advanced animation reviews plus think and create nightmare
END OF Year Presentation: This was a bit of a mess for me. I was very tired having only had 5 hours of sleep the night before and having...
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