I went through some lighting test today as i am reaching the point i can finally animate.
I began with some heady lighting to as I have been told it is easier to bring light down than scale it up in post.
So i started with a high exposure test shots of my first scene.
The Intensity was to High and i wasnt getting a natural looking light. I ended up trying a bunch of different exposure and intensity levels before Phil showed me How much a Good HDRI can Help with Lighting information.
I spent a bit of time finding an HDRI That was working for my lighting set up.
after awhile i managed to get one i like. I was still struggling with getting a lighting look that i liked. again phil came to my rescue with a great idea if i render my set at 2 different exposures i can use the higher exposure as a highlight for my main light.
My Idea is to render at 3 Different exposures to get a darker and lighter image i can blend in to the main render to get lighting information.
Darker Render
Main Light Level
High Exposure for Highlights.
As for the back drop i can use the same method by rendering the different depth of the forest at different exposures decreasing in brightness. I can Simulate or trick the idea of depth to the Forest.
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