Sunday, September 29, 2019

Weight painting Will Again.

I had alot of Cleaning issues with my Will Model.
The Maya File had characters in its Human Ik. Not sure how i managed that. 
along with a stupid sizing issue where i never thought to actually compare the size of my models. I found will was actually bigger than Trev.

After a bit of a clean up. I was ready to start rigging and weight painting Will. 
I decided to just use a simple Human IK Rig in Will as i have remove second set of Arms From His Design. My Reasoning for this was Time Constraints and a Personal choice. 
I felt the arms would Squish the Body to much and make the arm movements a pain. 


For the most part his segmented body was easy enough to weight paint but  ran into some issues with the Neck That i am Struggling to fix. The Issue is Due to the Choice to use a human Ik Rig as i would need another joint in the neck for easier movement.


I have managed to find a work around for this with the Use of a Maya Plugin called Skinning Tools. Chloe gave this to me as she felt it could help me and speed up my process. The Smoothing and Averaging Tool, were a really big help as they allowed me to more accuracy spread the weight across the surrounding vertices.

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